ux engineer // oss enthusiast // making nice things
I'm a UX engineer at Sequentum, designing and building software. For the past 5+ years I've been making software that doesn't get in people's way.
Good tools help you do the thing and get on with your life. Go take a hike.
Off the clock I'm probably fermenting something (sourdough, hot sauce, kimchi, whatever), playing bass, climbing, repurposing old tech, or convincing friends to optimize their Roth IRAs. I read comics, play board games, and I'm always after new art and music. Send me recs.
Party games for friends, no cards required. Host a game, share the code, play together—no signups, no downloads. Game night shouldn't need a 20-minute setup.
Live instrument visualizer that maps audio frequencies to dynamic visual patterns—synesthesia as software. Named for my grandmother, Nancy Herman's, book on her music-color theory; she spent decades translating music into color, from paintings to animations.
Arcade bike-courier game in the browser—weave a fixie through city traffic, Crazy Taxi style. Built in Godot as an excuse to chase that one-more-run feeling. Plays right in the tab, no install.